


It's a pretty odd mix, and it's hard not to feel like there were two different stories being written at the same time, then were mashed together at the last minute.

Despite the satire, as the story goes on, it becomes surprisingly self-serious, and there are a lot of late-game twists and turns that managed to maintain my interest. Two Worlds II is hardly original, but unlike some games that take their fantasy worlds completely seriously, it's clear Reality Pump intend Two Worlds to be at least a little tongue-in-cheek. If this is sounding like the most generic setup imaginable for a story, that's because it is. Working with the orc rebels, the hero travels throughout the "central" continents of Antaloor to research Gandohar's history and put a stop to his reign of terror. Naturally, this is a bad thing, especially as Gandohar wants to use Kyra as a vessel to summon the imprisoned god of fire, Aziraal, and use his power to (what else?) take over the world. A rescue attempt by some orc rebels leads to the hero's freedom, but Kyra is left in Gandohar's clutches. As the unnamed hero of the first game, your protagonist is imprisoned in the dungeons of the dark lord Gandohar, along with his scantily-clad sister Kyra. Clichés Upon Clichés Two Worlds II is a direct sequel to the original game, but doesn't require much in the way of background to understand what's going on. At its heart, Two Worlds II is an enjoyable open-world RPG that has several good ideas and entertaining sequences whether it's worth putting up with the game's many shortcomings and frustrations, however, will come down to personal preference more than anything else. On the other hand, the lack of polish and several design flaws become evident immediately, and never let up throughout the entire game.

On the one hand, it has some of the best visuals I've seen in an open world RPG, it has a fantastic soundtrack, it's mechanically quite sound, and when the game tries for it, there are some surprisingly involving sub-plots and quests. Two Worlds II is, in some respects, literally a game of two worlds. Created by Reality Pump, a Polish developer previously known for the Earth 2100 series of games, Two Worlds II offers a similar open world experience. Nevertheless, Two Worlds endured thanks to some solid open world RPG gameplay, and went on to produce a sequel. Billed as an alternative/competitor to the colossally popular Elder Scrolls IV: Oblivion, Two Worlds was unfortunately a victim of its own marketing and its lower-budget production, as it was perhaps better known for its poor voice-acting than anything else. The original Two Worlds debuted back in 2007.
